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1. Where are the aliens? - in EVE General Discussion [original thread]
Haliaeetus Albicilla wrote: So massive galaxy and no other lifeforms than humans? Where the scifi actually is in this game? All I see is references from the talebook from ancient palestine. There were Aliens (natives), but unfortunately f...
- by Shin Dari - at 2016.03.25 16:37:35
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2. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
@CCP Greyscale The value of jumpskills has been severely reduced, please reduce the ranks of these skills. To train these skills now takes months, while offering little value. Also please put priority on the rebalancing of capital ships and the...
- by Shin Dari - at 2014.10.04 09:20:00
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3. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
DireNecessity wrote: Will drop rates be adjusted to make named modules rare enough to be more valuable/expensive than player produced meta 0 modules or is the thinking that Tech II manufacturing provides sufficient demand for player produced m...
- by Shin Dari - at 2014.09.29 18:41:00
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4. Sticky:Dev blog: Rebalancing EVE, One Module At A Time - in EVE Information Portal [original thread]
This module teiracide doesn't really help the market problem, here is my suggestion to improve that part of the concept: [Meta Salvage] Remove named module drops from NPC wrecks and replace their value with additional salvage: meta salvage. Ho...
- by Shin Dari - at 2014.09.27 19:43:00
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5. New industry skills discussion (connected to Advanced Industry) - in Player Features and Ideas Discussion [original thread]
I am just going to throw out whatever comes to mind, be prepared for some really bad ideas. ---POS skills--- Player owned structures are becoming more important, thus I suggest skills for making better use of POSes. * - Small POS fuel effici...
- by Shin Dari - at 2014.07.27 09:58:00
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6. Material Efficiency skill changed to Advanced Industry - in Test Server Feedback [original thread]
CCP Greyscale wrote: If we had to choose one solution, which are people favoring more - 3-5% all jobs time reduction, or additional skills with this skill at 5 as a prereq? Now you are asking a hard question. I see it as such, the 3-5% all jo...
- by Shin Dari - at 2014.07.18 23:10:00
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7. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Add m3 column to Survey Scan Results Keywords: Mining, UI Note: Mining lasers mine in m3, but survey results are only in quantity --- I wish to time the use of my mining lasers accurately (when mining bit that are smaller then a full...
- by Shin Dari - at 2014.06.13 17:34:00
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8. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Keras Authion wrote: Suggestion: Check other cargo bays on ship when exiting a station with mission items Keywords: Inventory, missions Note: For example, using an orca to haul 40k m3 with a part of it in cargo and the rest in fleet hangar ther...
- by Shin Dari - at 2014.03.09 10:36:00
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9. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Selecting a target also highlights any modules that are active on it. Keywords: UI, Targeting Note: When I am working with lots of different active targets it becomes very difficult to see which modules are active on which targets.
- by Shin Dari - at 2014.03.09 10:34:00
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10. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Most complaints about the Worm at this point seem centered around the missile bonus. As I've already said, I agree that it's a little weird to have a missile bonus on the Gallente skill, but there really isn't a good way out of...
- by Shin Dari - at 2014.03.04 19:50:00
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11. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: Re-balance the Cargo containers. Keywords: Container, Deployable Note: We had the Industrial ship rebalance, its now time for the containers. --- Between small and station sizes the balance between the container types breaks do...
- by Shin Dari - at 2014.03.01 14:05:00
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12. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
WORM I use the Worm a lot and I always associated Guristas with big shields, big drone bays and a couple of launchers. If CCP goes with the plan from the OP then I would suggest a Guristas feature of having their Drone bays carry 5 sets of...
- by Shin Dari - at 2014.03.01 00:59:00
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13. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: More browsing buttons/options for the in-game eve-mail system Keywords: UI, EVE-mail Note: We only have a next and previous page button now. --- I have a lot of email (and thus many pages of emails) and pressing next button dozen...
- by Shin Dari - at 2014.03.01 00:15:00
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14. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hi there features and ideas! At the moment I'm spending a lot of time thinking about ATTACK Battlecruisers and Tech 1 Battleships specifically. I want to open this thread in the hopes that you guys will contribute thoughts on th...
- by Shin Dari - at 2013.04.01 13:23:00
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15. ORE Expansion - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Xindi Kraid wrote: Well mining ships now have ore bays in excess of their normal cargo capacity, so they could do the same to a specialized ore hauler. (and no Orca does not count as it is a Command ship; says so ...
- by Shin Dari - at 2013.03.30 23:40:00
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16. ORE Expansion - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: Shin Dari wrote: Well I didn't know that, what about if ORE had a fall out with Mordu, and had to rely on their own pilots? They would be screwed. Much like your average Indy pilot being expected to suit up for war. ...
- by Shin Dari - at 2013.03.30 23:39:00
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17. ORE Expansion - in Player Features and Ideas Discussion [original thread]
Hakan MacTrew wrote: And yes, Mordu's is contracted to protect ORE atm. Well I didn't know that, what about if ORE had a fall out with Mordu, and had to rely on their own pilots? Drake Doe wrote: Ore is a gallente company, technically t...
- by Shin Dari - at 2013.03.30 10:56:00
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18. ORE Expansion - in Player Features and Ideas Discussion [original thread]
Think that it would be nice if ORE could be played as an independent faction, thus not relying on ships from other factions. This means that we would get a lot of new ships. My idea will have it happen in 3 main phases. Phase 1: T2 Combat va...
- by Shin Dari - at 2013.03.29 23:28:00
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19. Role of Attack Battleships & Caldari - in Player Features and Ideas Discussion [original thread]
The Attack role is generally set for speed and firepower. Large amounts of conventional speed is not really an option for Attack Battleships without harming the role of attack battlecruisers, thus I think that Attack Battleships be designed to b...
- by Shin Dari - at 2013.03.29 23:10:00
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20. Clone prices - in Player Features and Ideas Discussion [original thread]
Currently the clone costs make little sense to me. The brain should be able to hold that knowledge anyway. But I acknowledge that they add a sense of risk. Therefore I propose making the Clone cost depend on the number of implants the clone ca...
- by Shin Dari - at 2013.03.29 22:59:00
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